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Concept2, Inc. is an American manufacturer of rowing equipment and exercise machines based in Morrisville, Vermont.It is best known for its air resistance indoor rowing machines (known as "ergometers" or "ergs"), which are considered the standard training and testing machines for competition rowers and can be found in most gyms.
The Futurist calls it an "impressive volume" which is "handsomely illustrated" and "a feast for the mind and eye"., [41] while Simson Garfinkel in The Christian Science Monitor says The Age of Intelligent Machines is "a tour de force history of artificial intelligence" yet laments that "although the book is orderly, it is not organized" and ...
Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [159] [160] AI has also been used in the literary arts, [161] such as helping with writer's block, inspiration, or rewriting segments.
In Skeptic, computer programmer Peter Kassan compares the book favorably with "histrionic" works such as Life 3.0, You Look Like a Thing and I Love You, and The Age of Spiritual Machines. Kassan calls the book "the most intelligent book on the subject" and praises Mitchell for being "measured, cautious, and often skeptical", unlike "most active ...
March of the Machines: Why the New Race of Robots Will Rule the World (1997, hardcover), published in paperback as March of the Machines: The Breakthrough in Artificial Intelligence (2004), is a book by Kevin Warwick. It presents an overview of robotics and artificial intelligence (AI), often focusing on anecdotes of Warwick's own work, and ...
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AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...