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Displays a background using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Background color 1 1 First background color Suggested values #000000 Line optional Background color 2 2 Second background color Suggested values #000000 Line optional Background color 3 3 Third background color Suggested values ...
Displays the specified text using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Font color 1 1 First font color Suggested values #000000 Line optional Font color 2 2 Second font color Suggested values #000000 Line optional Font color 3 3 Third font color Suggested values #000000 Line optional Font ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.
Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity. Note that the special characteristics of vectors allow for greater resolution example images. The other algorithms are standardized to a resolution of 160x160 and 218x80 pixels respectively.
Two types of gradients, with blue arrows to indicate the direction of the gradient. Light areas indicate higher pixel values A blue and green color gradient. An image gradient is a directional change in the intensity or color in an image. The gradient of the image is one of the fundamental building blocks in image processing.
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Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
It is still a linear interpolation between 3 images for b=0, 0.5, 1. But now the image for b =1 is not γ=0.5, but the result of a tonal curve which differs from the curve of γ=0.5 for small values of a : while gamma correction with γ=0.5 may increase the value of a many times, this new curve limits the increase of a by coefficient 4.