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  2. Boundary tracing - Wikipedia

    en.wikipedia.org/wiki/Boundary_Tracing

    The tracing process continues until the algorithm returns to the first border pixel, completing the contour of the item. The approach is reasonably simple to implement, making it a popular choice for a variety of applications such as object detection , shape analysis, and pattern recognition in computer vision and image processing tasks.

  3. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision, geographic information systems (GIS), motion planning, and computer-aided design (CAD).

  4. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  5. Inkscape - Wikipedia

    en.wikipedia.org/wiki/Inkscape

    Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU/Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming and flowcharting.

  6. Marching ants - Wikipedia

    en.wikipedia.org/wiki/Marching_ants

    The marching ants effect is an animation technique often found in selection tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border. The border is a dotted or dashed line where the dashes seem to move slowly sideways and up and down.

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching