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  2. Wizardry VII: Crusaders of the Dark Savant - Wikipedia

    en.wikipedia.org/wiki/Wizardry_VII:_Crusaders_of...

    Wizardry VII: Crusaders of the Dark Savant (originally known as Wizardry: Crusaders of the Dark Savant) is a role-playing video game developed and published by Sir-Tech. It is the seventh title in the Wizardry series and is a sequel to Wizardry VI: Bane of the Cosmic Forge. It is also the second entry in the 'Dark Savant' trilogy.

  3. Wizardry - Wikipedia

    en.wikipedia.org/wiki/Wizardry

    Wizardry is a series of role-playing video games originally created by American publisher Sir-Tech. ... In addition, the game contains only 16 spells, compared to 50 ...

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  5. Wizardry: Proving Grounds of the Mad Overlord - Wikipedia

    en.wikipedia.org/wiki/Wizardry:_Proving_Grounds...

    Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game. [7] Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used.

  6. Wizardry 7 - Wikipedia

    en.wikipedia.org/?title=Wizardry_7&redirect=no

    What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code

  7. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Generally, a wizard had two spells to choose from for each daily and utility power slot; however the Expanded Spellbook and the "Remembered Wizardry" feats increased this number to three or four with both, and non-wizard spells, including those from wizard-exclusive feats, paragon paths and epic destinies, could not be swapped out in this way ...

  8. Magic in Middle-earth - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Middle-earth

    Melkor (Morgoth, a fallen Vala) and Sauron, a fallen Maia [T 6] [T 7] Sauron greatly increased his power by putting much of his own power into the One Ring [T 8] Balrogs: Evil fire-spirits, Maiar corrupted by Morgoth, in a man-shaped body: Durin's Bane started to open a door in Moria closed with a spell by Gandalf. [T 9] Dragons

  9. Ceremonial magic - Wikipedia

    en.wikipedia.org/wiki/Ceremonial_magic

    A grimoire is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities, and demons. [15]