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The Hugging Face Hub is a platform (centralized web service) for hosting: [19] Git-based code repositories, including discussions and pull requests for projects. models, also with Git-based version control; datasets, mainly in text, images, and audio;
BigScience Large Open-science Open-access Multilingual Language Model (BLOOM) [1] [2] is a 176-billion-parameter transformer-based autoregressive large language model (LLM). The model, as well as the code base and the data used to train it, are distributed under free licences. [ 3 ]
T5 (Text-to-Text Transfer Transformer) is a series of large language models developed by Google AI introduced in 2019. [1] [2] Like the original Transformer model, [3] T5 models are encoder-decoder Transformers, where the encoder processes the input text, and the decoder generates the output text.
In natural language processing, a word embedding is a representation of a word. The embedding is used in text analysis . Typically, the representation is a real-valued vector that encodes the meaning of the word in such a way that the words that are closer in the vector space are expected to be similar in meaning. [ 1 ]
[5] [17] The third-order tensor is a suitable methodology to represent a knowledge graph because it records only the existence or the absence of a relation between entities, [17] and for this reason is simple, and there is no need to know a priori the network structure, [15] making this class of embedding models light, and easy to train even if ...
A prompt is a game state, and a response is a game action. This is a fairly trivial kind of game, since every game lasts for exactly one step. Nevertheless, it is a game, and so RL algorithms can be applied to it. The first step in its training is supervised fine-tuning (SFT). This step does not require the reward model.
FaceNet is a facial recognition system developed by Florian Schroff, Dmitry Kalenichenko and James Philbina, a group of researchers affiliated with Google.The system was first presented at the 2015 IEEE Conference on Computer Vision and Pattern Recognition. [1]
In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and that each interior vertex is at the average (or barycenter) of its neighbors' positions.