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  2. Aron Nimzowitsch - Wikipedia

    en.wikipedia.org/wiki/Aron_Nimzowitsch

    He was the foremost figure amongst the hypermoderns and wrote a very influential book on chess theory: My System (1925–1927). Nimzowitsch's seminal work Chess Praxis, originally published in German in 1929, was purchased by a pre-teen and future World Champion Tigran Petrosian and was to have a great influence on his development as a chess ...

  3. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.

  4. Mikhail Tal - Wikipedia

    en.wikipedia.org/wiki/Mikhail_Tal

    Mikhail Tal [a] (9 November 1936 – 28 June 1992) [1] was a Soviet and Latvian chess player and the eighth World Chess Champion.He is considered a creative genius and is widely regarded as one of the most influential players in chess history.

  5. Hypermodernism (chess) - Wikipedia

    en.wikipedia.org/wiki/Hypermodernism_(chess)

    The Hypermodern school of chess theory came to prominence in the 1920s. Leading members were Aron Nimzowitsch, Richard Réti, Savielly Tartakower, Gyula Breyer, Efim Bogoljubov, and Ernst Grünfeld, who all came from Central Europe. [3] They felt that chess was becoming boring, slow, and not worthwhile.

  6. Category:Chess theory - Wikipedia

    en.wikipedia.org/wiki/Category:Chess_theory

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Chess as mental training - Wikipedia

    en.wikipedia.org/wiki/Chess_as_mental_training

    As early as 1779 [5] Benjamin Franklin, in his article The morals of chess, advocated such a view, saying: . The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to ...

  8. Man, Play and Games - Wikipedia

    en.wikipedia.org/wiki/Man,_Play_and_Games

    Chess is an almost purely agonistic game. In this form of play, the players have equal chances but the winner succeeds because of "a single quality (speed, endurance, strength, memory, skill, ingenuity, etc.), exercised, within defined limits and without outside assistance."

  9. Mikhail Botvinnik - Wikipedia

    en.wikipedia.org/wiki/Mikhail_Botvinnik

    Botvinnik's research on chess-playing programs concentrated on "selective searches", which used general chess principles to decide which moves were worth considering. This was the only feasible approach for the primitive computers available in the Soviet Union in the early 1960s, which were only capable of searching three or four half-moves ...