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  2. Squigglevision - Wikipedia

    en.wikipedia.org/wiki/Squigglevision

    Squigglevision is a method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently used in Dr. Katz, Professional Therapist in 1995, and in Dick and Paula Celebrity Special, the first season of Home ...

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    This process mimics that used in early cartoon films. Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought ...

  4. Cyrus–Beck algorithm - Wikipedia

    en.wikipedia.org/wiki/Cyrus–Beck_algorithm

    Here the parametric equation of a line in the view plane is = + where . Now to find the intersection point with the clipping window, we calculate the value of the dot product . Let ⁠ p E {\displaystyle \mathbf {p} _{E}} ⁠ be a point on the clipping plane ⁠ E {\displaystyle E} ⁠ .

  5. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  6. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    The basic operation of linear interpolation between two values is commonly used in computer graphics. In that field's jargon it is sometimes called a lerp (from linear interpolation). The term can be used as a verb or noun for the operation. e.g. "Bresenham's algorithm lerps incrementally between the two endpoints of the line."

  7. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  8. Savitzky–Golay filter - Wikipedia

    en.wikipedia.org/wiki/Savitzky–Golay_filter

    The red line represents the local polynomial being used to fit a sub-set of the data. The smoothed values are shown as circles. A Savitzky–Golay filter is a digital filter that can be applied to a set of digital data points for the purpose of smoothing the data, that is, to increase the precision of the data without distorting the signal ...

  9. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Now we do interpolation between and to find , and to find . Finally, we calculate the value c {\displaystyle c} via linear interpolation of c 0 {\displaystyle c_{0}} and c 1 {\displaystyle c_{1}} In practice, a trilinear interpolation is identical to two bilinear interpolation combined with a linear interpolation: