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  2. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm continues until a removed node (thus the node with the lowest f value out of all fringe nodes) is a goal node. [b] The f value of that goal is then also the cost of the shortest path, since h at the goal is zero in an admissible heuristic. The algorithm described so far only gives the length of the shortest path.

  3. Peter E. Hart - Wikipedia

    en.wikipedia.org/wiki/Peter_E._Hart

    Peter E. Hart (born 1941 [2]) is an American computer scientist and entrepreneur. He was chairman and president of Ricoh Innovations, which he founded in 1997.He made significant contributions in the field of computer science in a series of widely cited publications from the years 1967 to 1975 while associated with the Artificial Intelligence Center of SRI International, a laboratory where he ...

  4. Search algorithm - Wikipedia

    en.wikipedia.org/wiki/Search_algorithm

    Specific applications of search algorithms include: Problems in combinatorial optimization, such as: . The vehicle routing problem, a form of shortest path problem; The knapsack problem: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as ...

  5. Nils John Nilsson - Wikipedia

    en.wikipedia.org/wiki/Nils_John_Nilsson

    [2] [3] Although the basic idea of using logical reasoning to decide on actions is due to John McCarthy, [7] Nilsson's group was the first to embody it in a complete agent, along the way inventing the A* search algorithm [8] and founding the field of automated temporal planning.

  6. Artificial Intelligence: A Modern Approach - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence:_A...

    AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...

  7. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  8. Shakey the robot - Wikipedia

    en.wikipedia.org/wiki/Shakey_the_robot

    Some of the more notable results include the development of the A* search algorithm, which is widely used in pathfinding and graph traversal, the process of plotting an efficiently traversable path between points; the Hough transform, which is a feature extraction technique used in image analysis, computer vision, and digital image processing ...

  9. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one ...