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The briefing room of an escape room in Tampere, Finland. Escape rooms are inspired by escape room video games, live-action role-playing, point-and-click adventure games, puzzle hunts, interactive theater, and haunted houses. [6] [7] [8] They are also referred to as "room escapes," "escape games," "exit games," or "live escapes."
Elements of escape the room games can be found in other adventure games, such as Myst and Nine Hours, Nine Persons, Nine Doors, where a complete puzzle is solved by evaluating the elements within a single room. [6] [7] [8] Games like The Room may also present virtual puzzle boxes that are solved in a similar manner to escape games, by finding ...
[1] [8] [9] Although The Escape Game had offered digital experiences before, virtual escape rooms became significantly more popular in 2020, as the demand for remote entertainment surged during the initial Covid-19 lock-downs. The Escape Game provides remote adventures where players guide live actors via video feeds through an escape room. [10]
GameByte praised the cooperative gameplay, saying "Much of the fun comes from playing the escape rooms with your pals." [9] The A.V. Club considered the game "genuinely thrilling" and the closest thing gaming has to an actual escape room. [10] The Gamer named it as one of the best multiplayer games to play without a microphone. [11]
999 features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero. [2] For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot. [10]
One of the first escape rooms in the US, their Insane Asylum room was first built in 2014, and its newer iterations opened in 2022. [22] [23] In the US, PanIQ started with building first generation escape rooms in 2014, and in 2022, most of their rooms are GEN3. [24] Also, the company has been working on a fourth generation room since 2020. [25]