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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
Creational Pattern class diagram. Below is a simple class diagram that most creational patterns have in common. Note that different creational patterns require additional and different participated classes. Participants: Creator: Declares object interface. Returns object. ConcreteCreator: Implements object's interface.
Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
A sample UML class and sequence diagram for the Decorator design pattern. [7] In the above UML class diagram, the abstract Decorator class maintains a reference (component) to the decorated object (Component) and forwards all requests to it (component.operation()). This makes Decorator transparent (invisible) to clients of Component.
It emphasizes what must happen in the system being modeled. Since behavior diagrams illustrate the behavior of a system, they are used extensively to describe the functionality of software systems. As an example, the activity diagram describes the business and operational step-by-step activities of the components in a system.
A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]
This “big picture” diagram serves as a reference in the communication with all involved stakeholders of the project. Later on, the high-level diagram is iteratively refined to model technical details of the system. Complementary diagrams for processes observed in the system or value domains found in the system are introduced as needed.
In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.
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