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The proprietary PLEX language is closely tied to the architecture of Ericsson's AXE telephone exchanges which it was designed to control. PLEX was developed by Göran Hemdahl at Ericsson in the 1970s, [1] and it has been continuously evolving since then. [2] PLEX was described in 2008 as "a cross between Fortran and a macro assembler." [3]
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...
A common practice is to entitle list articles as List of ___ (for example List of Xs).If (as is often the case), the list has multiple columns and so is in layout table form, the name or title List of Xs is still preferable to Table of Xs or Comparison of Xs (though the latter may be appropriate for articles that are actual tables of data comparing numerous features, e.g. Comparison of Linux ...
As a rule, names in a namespace cannot have more than one meaning; that is, different meanings cannot share the same name in the same namespace. A namespace is also called a context, because the same name in different namespaces can have different meanings, each one appropriate for its namespace. Following are other characteristics of namespaces:
Category:Wikipedia naming conventions is for pages that have received consensus as English Wikipedia guidelines to supplement and explain the Wikipedia:Article titles policy. Naming-convention guideline pages may be added to this category by placing the template {{Wikipedia subcat guideline|naming convention|<category sort key>}} at the top of ...
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In metadata, Naming and Design Rules are the formal rules associated with how data elements are structured within a process of creating exchange documents between organizations. Naming and Design Rules are a set of guidelines and naming conventions that go beyond what a single data exchange standard specification will permit.
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.