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  2. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...

  3. James Desborough (game designer) - Wikipedia

    en.wikipedia.org/wiki/James_Desborough_(game...

    James Desborough wrote The Munchkin's Guide to Powergaming in 2000/2001, [2] winning an Origins Award for that work along with his co-authors Steve Mortimer and Phil Masters. [3] Desborough was a co-author of CS1: Cannibal Sector One he also briefly worked as the line editor for SLA Industries. [4] Desborough is also the owner of Postmortem ...

  4. Metagame - Wikipedia

    en.wikipedia.org/wiki/Metagame

    A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. [1] A metagame can serve a broad range of purposes, and may be tied to the way a game relates to various aspects of life. [2]: 2,14 [3]

  5. Talk:Powergaming - Wikipedia

    en.wikipedia.org/wiki/Talk:Powergaming

    The article presents powergaming mainly as questionable or immoral. This disregards its merits as being creative or clever use of game mechanics and high level planning in competitive gaming. Powergaming is a wider concept than the suggested neutral expression "optimization".

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  7. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Some games have a theme—some element of representation. For example, in Monopoly, the events of the game represent another activity, the buying and selling of properties. Two games that are mechanically similar can be thematically different, and visa versa. The tension between a game's mechanics and theme is ludonarrative dissonance. [6] [7] [8]

  9. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    An example of character creation in an RPG. In this particular game, players can assign points into attributes, select a deity, and choose a portrait and profession for their character. In order to be considered a role-playing game, characters have to become more functionally powerful by gaining new skills, weapons, and magic.