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  2. Shadow and highlight enhancement - Wikipedia

    en.wikipedia.org/wiki/Shadow_and_highlight...

    One way to brighten shadows in image editing software such as GIMP or Adobe Photoshop is to duplicate the background layer, invert the copy and set the blend modes of that top layer to "Soft Light". You can also use an inverted black and white copy of the image as a mask on a brightening layer, such as Curves or Levels.

  3. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    These techniques can be combined with any illumination model: ... video games, movies or technical illustrations, and include: Cel shading; Gooch shading; See also

  4. Image color transfer - Wikipedia

    en.wikipedia.org/wiki/Image_color_transfer

    Image color transfer is a function that maps (transforms) the colors of one (source) image to the colors of another (target) image. A color mapping may be referred to as the algorithm that results in the mapping function or the algorithm that transforms the image colors.

  5. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  6. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    The lighting and shading at that vertex is then calculated using the average normal and the lighting model of choice. [32] This process is repeated for all the vertices in the 3D model. [2] Next, the shading of the edges between the vertices is calculated by interpolating between the vertex values. [2]

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The shading of the surface is computed using traditional 3-D computer graphics shading models. One important advantage ray casting offered over older scanline algorithms was its ability to easily deal with non-planar surfaces and solids, such as cones and spheres .

  8. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  9. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Use the result of the first transformation as the new bottom layer; Put the result of the second transformation as the new top layer; Use the initial top layer as the mask on the new top layer. (This assumes that the mask may be colored, with its R, G, B channels masking the channels of the image independently.