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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    There will be an intersection if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment ...

  3. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  4. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    The result of the classification determines the edges intersected by the line p. The algorithm is simple, easy to implement and extensible to a convex window as well. The line or line segment p can be computed from points r 1, r 2 given in homogeneous coordinates directly using the cross product as p = r 1 × r 2 = (x 1, y 1, w 1) × (x 2, y 2 ...

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  6. One-liner program - Wikipedia

    en.wikipedia.org/wiki/One-liner_program

    Some magazines devoted regular columns solely to impressive short and one-line programs. [2] The word One-liner also has two references in the index of the book The AWK Programming Language (the book is often referred to by the abbreviation TAPL). It explains the programming language AWK, which is part of the Unix operating system.

  7. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.

  8. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  9. Roslyn (compiler) - Wikipedia

    en.wikipedia.org/wiki/Roslyn_(compiler)

    The code name "Roslyn" was first written by Eric Lippert (a former Microsoft engineer [5]) in a post [6] that he published in 2010 to hire developers for a new project. He first said that the origin of the name was because of Roslyn, Washington, but later in the post he speaks ironically about the "northern exposure" of its office; the city of Roslyn was one of the places where the television ...