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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    There will be an intersection if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. One-liner program - Wikipedia

    en.wikipedia.org/wiki/One-liner_program

    Some magazines devoted regular columns solely to impressive short and one-line programs. [2] The word One-liner also has two references in the index of the book The AWK Programming Language (the book is often referred to by the abbreviation TAPL). It explains the programming language AWK, which is part of the Unix operating system.

  5. Charles Petzold - Wikipedia

    en.wikipedia.org/wiki/Charles_Petzold

    .NET Book Zero What the C or C++ Programmer Needs to Know about C# and the .NET Framework (free download) Applications = Code + Markup - A Guide to the Microsoft Windows Presentation Foundation (Microsoft Press, 2006) Programming Microsoft Windows Forms (Microsoft Press, 2005; 384 pages)

  6. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  7. Herbert Schildt - Wikipedia

    en.wikipedia.org/wiki/Herbert_Schildt

    Schildt has written books about DOS, [3] C, C++, C# and other computer languages. His earliest books were published around 1985 and 1986. (The book Advanced Modula-2 from 1987 says on the cover that it is his sixth book.) His books were initially published by Osborne, an early computer book publisher which concentrated on titles for the ...

  8. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  9. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.