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  2. Category : Video games with gender-selectable protagonists

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with gender-selectable protagonists" The following 200 pages are in this category, out of approximately 707 total. This list may not reflect recent changes .

  3. Word Rescue - Wikipedia

    en.wikipedia.org/wiki/Word_Rescue

    Word Rescue is an educational platform DOS game written by Karen Crowther (Chun) of Redwood Games and released by Apogee Software in March 1992. It was re-released in 2015 for Steam with support for Windows and Mac OS. The game can also allow the player interact with a pair of Stereoscopic Vision Glasses. [1]

  4. Battle of the sexes (game theory) - Wikipedia

    en.wikipedia.org/wiki/Battle_of_the_sexes_(game...

    The game was introduced in 1957 by R. Duncan Luce and Howard Raiffa in their classic book, Games and Decisions. [1] Some authors prefer to avoid assigning sexes to the players and instead use Players 1 and 2, and some refer to the game as Bach or Stravinsky, using two concerts as the two events. [2]

  5. From girls who love Hot Wheels to boys with Barbies: Why ...

    www.aol.com/lifestyle/girls-love-hot-wheels-boys...

    Blakemore tells Yahoo Life that "strongly gender-typed toys" (think: pretend makeup kits for girls or toy guns for boys) might encourage attributes that parents actually don't want to foster in ...

  6. Gender typing - Wikipedia

    en.wikipedia.org/wiki/Gender_typing

    gender identity: the child recognizes that they are either a boy or a girl and possesses the ability to label others. gender stability: the identity in which they recognizes themselves as does not change; gender consistency: the acceptance that gender does not change regardless of changes in gender-typed appearance, activities, and traits.

  7. Couple Uses Ferris Wheel to Reveal Baby's Gender - AOL

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  8. Guess Who? - Wikipedia

    en.wikipedia.org/wiki/Guess_Who?

    The game was strongly solved by Mihai Nica in 2016. [4] Nica's research found that while a player was ahead their optimal strategy was a binary search, and when behind they should instead make "bold plays" that had a chance of narrowing things down significantly, in order to pull ahead of the other player.

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