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Libro de la invencion liberal y arte del juego del axedrez (translation: "Book of the liberal invention and art of the game of chess") is one of the first books published about modern chess in Europe, after Pedro Damiano's 1512 book. It was written by Spanish priest Ruy López de Segura in 1561 and published in Alcalá de Henares.
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
Chess.com is an internet chess server and social networking website. [3] One of the largest chess platforms in the world, [4] the site has a freemium model in which some features are available for free, some via subscription.
Luis Ramírez de Lucena (c. 1465 – c. 1530) was a Spanish chess player who published the first extant chess book. He is believed to be the son of humanist writer and diplomat Juan de Lucena . [ 1 ]
Download as PDF; Printable version; ... de Amores y Arte de Ajedrez ... for free on a number of PC and mobile platforms, and free engine analysis became ...
Chess Informant, issue No. 97 (2006). Chess Informant (Serbian: Šahovski Informator) is a publishing company from Belgrade, Serbia that periodically (since 2012, four volumes per year) produces volumes of a book entitled Chess Informant, as well as the Encyclopaedia of Chess Openings, Encyclopaedia of Chess Endings, Opening Monographs, other print publications, and software (including ...
The relevant part of the FIDE laws of chess is quoted below: [4]. 9.3 The game is drawn, upon a correct claim by a player having the move, if: 9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in the last 50 moves by each player having been made without the movement of any pawn and without any ...
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...