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Race After Technology: Abolitionist Tools for the New Jim Code is a 2019 American non-fiction book [1] focusing on a range of ways in which social hierarchies, particularly racism, are embedded in the logical layer of internet-based technologies.
Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [17] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.
Benjamin and her book Race After Technology at the 2019 Black in AI event. Benjamin was born to an African-American father and a mother of Indian and Persian descent. [2] She describes her interest in the relationship between science, technology, and medicine as prompted by her early life.
This category deals with technological races or comparative competitions between a number of parties commonly coined in modern lexicon as "races", such as arms races, the space race, and so forth. Pages in category "Technological races"
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...
Multiple choice questions lend themselves to the development of objective assessment items, but without author training, questions can be subjective in nature. Because this style of test does not require a teacher to interpret answers, test-takers are graded purely on their selections, creating a lower likelihood of teacher bias in the results. [8]
Neil Postman (March 8, 1931 – October 5, 2003) was an American author, educator, media theorist and cultural critic, who eschewed digital technology, including personal computers, mobile devices, and cruise control in cars, and was critical of uses of technology, such as personal computers in school. [1]
Brainly provides a platform where students, parents, and teachers help others with homework questions. The website is intended to strengthen student's skills across subjects such as English, mathematics, science, and social studies. The platform is utilises a peer-to-peer system where students can ask questions, and answer them for other students.