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Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. [ a ] It was first described by B. C. Westall around 1930 and originally called oh! well . [ 1 ]
Oh hell, oh pshaw, or nomination whist – game for three to seven players in which the number of cards dealt is usually increased or decreased by one in each successive deal. Israeli whist – game related to oh hell, in which one tries to bid the exact number of tricks one will take. [18]
Games in which one card is dealt do not count as hands won or lost for promotions. In an 8-1-8 game, the one-card games end a winning or losing streak. DoiZece.neogen.ro, the (disputed amongst enthusiasts) popular authority on the game, awards 10 points for every won or lost streak of five games, regardless of the number of players.
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The trick-taking genre of card games is one of the most common varieties, ... The following is a list of trick-taking games by type of pack: ... Oh hell; Oma Skat; Ombre;
Wizard is a trick-taking card game for three to six players designed by Ken Fisher of Toronto, Ontario in 1984. [7] The game was first printed commercially in June 1986. [1] [9] The game is based on oh hell.
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While there are a number of games with unusual card-point values, such as trappola and all fours, most point-trick games are in the huge family of ace–ten card games beginning with brusquembille. Pinochle is a representative of this family that is popular in the United States. Other examples include belote and skat.