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Synesthesia is a neurological condition in which one or more sensory modalities become linked. However, for over a century, synesthesia has also been the artistic and poetic devices that try to connect the senses. Not all depictions of synesthesia in the fictional works are accurate.
Synaesthesia is a rhetorical device or figure of speech where one sense is described in terms of another. [1] This may often take the form of a simile. [2] One can distinguish the literary joining of terms derived from the vocabularies of sensory domains from synaesthesia as a neuropsychological phenomenon. [3]
Synesthesia is a neurologically based phenomenon in which stimulation of one sensory or cognitive pathway leads to automatic, involuntary experiences in a second sensory or cognitive pathway. There are many occurrences of synesthesia in books, television and film.
This form of synesthesia was named "OLP" in the contemporary literature by Julia Simner and colleagues [36] although it is now also widely recognized by the term "sequence-personality" synesthesia. Ordinal linguistic personification normally co-occurs with other forms of synesthesia such as grapheme–color synesthesia.
In Flournoy's 1893 reports on OLP, one synesthete identified as Mme L. reports that "1, 2, 3 are children without fixed personalities; they play together. 4 is a good peaceful woman, absorbed by down-to-earth occupations and who takes pleasure in them. 5 is a young man, ordinary and common in his tastes and appearance, but extravagant and self-centered. 6 is a young man of 16 or 17, very well ...
There are many forms of lexical–gustatory synesthesia and the various taste sensations linked to the neurological condition vary widely from synesthete to synesthete. [7] Examples of many well-known synesthetic taste experiences are recorded in case studies with singular participants that demonstrate the variability of the condition.
Synaesthesia (rhetorical device), in literature, when one sense is described in terms of another; Synthesia (video game), a 2006 music game; Synaesthete, a 2007 freeware music game; Synesthesia Mandala Drums, a brand of electronic drum pads; Synesthesia, a 2005 film featuring Masanobu Ando
Imagery is visual symbolism, or figurative language that evokes a mental image or other kinds of sense impressions, especially in a literary work, but also in other activities such as. Imagery in literature can also be instrumental in conveying tone. [1]