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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Because of this, if an interface method needs to return a promise object, but itself does not require await in the body to wait on any asynchronous tasks, it does not need the async modifier either and can instead return a promise object directly.

  3. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    The problem exists in systems which measure Unix time—the number of seconds elapsed since the Unix epoch (00:00:00 UTC on 1 January 1970)—and store it in a signed 32-bit integer. The data type is only capable of representing integers between −(2 31 ) and 2 31 − 1 , meaning the latest time that can be properly encoded is 2 31 − 1 ...

  4. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  5. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    This behavior limits performance for non-pipelined stop-and-wait request-response application protocol such as HTTP with persistent connection. [ 9 ] Minshall's modification to Nagle's algorithm makes it such that the algorithm always sends if the last packet is full-sized , only waiting for an acknowledgement when the last packet is partial.

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  8. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  9. Processing delay - Wikipedia

    en.wikipedia.org/wiki/Processing_delay

    In a network based on packet switching, processing delay is the time it takes routers to process the packet header. Processing delay is a key component in network delay . During processing of a packet, routers may check for bit-level errors in the packet that occurred during transmission as well as determining where the packet's next ...