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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by promises or similar data structures.

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The terms future, promise, delay, and deferred are often used interchangeably, although some differences in usage between future and promise are treated below. Specifically, when usage is distinguished, a future is a read-only placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the ...

  4. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent components communicate by altering the contents of shared memory locations (exemplified by Java and C#). This style of concurrent programming usually needs the use of some form of locking (e.g., mutexes, semaphores, or monitors) to coordinate between threads. A program that properly implements any of these is said to be thread-safe.

  5. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  6. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    After the second collision, the senders will wait anywhere from 0 to 3 slot times . After the third collision, the senders will wait anywhere from 0 to 7 slot times (inclusive), and so forth. As the number of retransmission attempts increases, the number of possibilities for delay increases exponentially. This decreases the probability of a ...

  7. Shortest job next - Wikipedia

    en.wikipedia.org/wiki/Shortest_job_next

    Weighted shortest job first (WSJF) is a modification of the concept used in agile development where jobs get weighted with the cost of delay so that the highest valued jobs get done sooner. [ 4 ] Value-flow rate (VFR) is an alternate, more intuitive name given to WSJF which expresses cost of delay and duration using unitless relative "points ...

  8. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  9. Expect - Wikipedia

    en.wikipedia.org/wiki/Expect

    Expect is an extension to the Tcl scripting language written by Don Libes. [2] The program automates interactions with programs that expose a text terminal interface. Expect, originally written in 1990 for the Unix platform, has since become available for Microsoft Windows and other systems.