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Displays that have a lower response time are more responsive to player input and produce less visual errors when displaying a rapidly changing image, making low response time important for competitive gaming. Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in ...
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds.
TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection Flat lenticular: 80 [4] 203 TV: Yes CRT front projection: Flat (limited only by brightness) TV or presentation No Plasma display: Flat 152 [5] 386 TV, computer monitor
Samsung has a QWXGA resolution 23" LCD monitor, the 2342BWX. 2048×1152 (2,359k) 2048 1152 2,359,296 16:9 UXGA: Ultra Extended Graphics Array A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA
A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.