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Virtual Audio Cable is a software product based on WDM multimedia driver that allows a user to transfer audio streams from one application to another. Any application is able to send an audio stream to the input side of a "virtual cable" while a corresponding application can receive this stream from the output side.
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
This is a page with some links to some other virtual audio cable software that runs on various OS's. This virtual cable is totally free to use and works great. There is also a nice free mixer software on this page. — Preceding unsigned comment added by 174.27.99.22 06:30, 4 September 2016 (UTC)
Category: Audio software. ... Download QR code; Print/export Download as PDF; ... Virtual Audio Cable; W. WMA Convert This page was ...
Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
The Linux Game Tome "Game of the Month" team was an open group of game developers that revamp old free software games. Some examples include the transformation of TuxKart into the more modern SuperTuxKart, work on Pingus and SuperTux, and Lincity-NG, an updated version of Lincity with superior graphics. [498]
Download QR code; Print/export Download as PDF; Printable version; ... Virtual Audio Cable This page was last edited on 22 February 2018, at 03:55 (UTC). ...
For this it assumes to have exclusive access to the kernel's audio sub-system. The scheduling requirements of JACK to achieve sufficiently low latencies were one of the driving forces behind the real-time optimization effort for the Linux kernel 2.6 series, [ 8 ] [ 9 ] whose initial latency performance had been disappointing compared to the ...