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The period in which the action occurs may be the fairly recent past or the near future, but will typically require merely only casual historical or other special knowledge from the reader. The city-setting is a tool; [ 13 ] used to establish a tone, to help move the plot, and may even be acknowledged as a character itself.
Speculative fiction is an umbrella genre of fiction that encompasses all the subgenres that depart from realism, or strictly imitating everyday reality, [1] instead presenting fantastical, supernatural, futuristic, or other imaginative realms. [2]
Classical mythology is replete with fantastical stories and characters, the best known (and perhaps the most relevant to modern fantasy) being the works of Homer (Greek) and Virgil (Roman). [1] The philosophy of Plato has had great influence on the fantasy genre. In the Christian Platonic tradition, the reality of other worlds, and an ...
The all-male society reproduces (male children only) by giving birth from the thigh or by growing a child from a plant produced by planting the left testicle in the moon's soil. [ 23 ] In other fantastical works, sex itself, of any type, was equated with base desires or "beastliness", as in Gulliver's Travels , which contrasts the animalistic ...
A portal-quest fantasy typically tends to be a quest-type narrative, whose main challenge is navigating the fantastical world. [38] Notable examples include L. Frank Baum's The Wonderful Wizard of Oz (1900), C. S. Lewis' The Lion, the Witch and the Wardrobe (1950), [39] and Stephen R. Donaldson's late-1970s series The Chronicles of Thomas ...
The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Temerant: Patrick Rothfuss: The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension".
Absurdist fiction is a genre of novels, plays, poems, films, or other media that focuses on the experiences of characters in situations where they cannot find any inherent purpose in life, most often represented by ultimately meaningless actions and events that call into question the certainty of existential concepts such as truth or value. [1]
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...