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  2. Digital comic - Wikipedia

    en.wikipedia.org/wiki/Digital_comic

    In Asia, digital comics have become very popular due to readers mostly reading titles on their smartphones and the lower barrier to create their own comics. In some countries, digital comics have revitalized the industry or even created them where they didn't exist before. In China, digital comics are known as "web manhua" and many of the big ...

  3. Infinite canvas - Wikipedia

    en.wikipedia.org/wiki/Infinite_canvas

    In 2013, Yvyes Bigerel and Mark Waid of Marvel Comics launched an initiative to create and publish digital comics under the title Marvel ReEvolution. While creating these webcomics, Bigerel and Waid were inspired by the manner in which time is experienced within comics, as the passage of time in a comic book is ultimately controlled by its reader.

  4. Manta (platform) - Wikipedia

    en.wikipedia.org/wiki/Manta_(platform)

    Manta is a South Korean digital comics (or webtoons, webcomics, manhwa) platform owned and operated by RIDI Corporation. [ 1 ] [ 2 ] It works with its own in-house studio as well as outside partners to create original digital comics.

  5. Webcomic - Wikipedia

    en.wikipedia.org/wiki/Webcomic

    Traditional comic book publishers, such as Marvel Comics and Slave Labour Graphics, did not begin making serious digital efforts until 2006 and 2007. [25] DC Comics launched its web comic imprint, Zuda Comics in October 2007. [26] The site featured user submitted comics in a competition for a professional contract to produce web comics.

  6. Graphic.ly - Wikipedia

    en.wikipedia.org/wiki/Graphic.ly

    Graphicly (often stylized as Graphic.ly) was a platform for publishers which offered work flow integration, self-publishing, digital distribution, conversion, and promotion for digital content. [ 2 ] [ 3 ] [ 4 ] Launched by Kevin Mann and Micah Baldwin, the website was initially a platform for digital comic books , but later added support for ...

  7. History of comics - Wikipedia

    en.wikipedia.org/wiki/History_of_comics

    Scott McCloud described in 2000 how creators of online comics can revolutionize the medium by embracing the digital space and making use of techniques such as infinite canvas. Webcomics became more prolific in the early 2000s, as respected comics awards such as the Eagle and Eisner Awards started adding categories for digital comics. [32]