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Planes of Prophecy is the fourteenth expansion pack to EverQuest II that was released on November 28, 2017. The game features: New dungeons for Solo, Heroic, and Raid players. Soulbound Weapons – a new weapon type that gains experience and levels up, increasing in power. Increased Level Cap – adventure up to 110.
Plane of Growth also reintroduced the notion of Planar armor, providing a full set for most classes except druids, paladins, and rangers who went into a new second floor of the Plane of Hate. In the United States, The Scars of Velious sold 66,496 units from February 2001 through the first week of November.
Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).
No, really, this is a surprise, considering the massively multi-player online game (MMO) is 13 years old. (For frame of reference, this writer was 12 years old when the game released.) The shift ...
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only. [ citation needed ] Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the EverQuest and EverQuest ...
EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest. The gameplay focused on character advancement, environment combat, quests ...