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A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time.
The concept of time evolution may be applicable to other stateful systems as well. For instance, the operation of a Turing machine can be regarded as the time evolution of the machine's control state together with the state of the tape (or possibly multiple tapes) including the position of the machine's read-write head (or heads). In this case ...
In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state and by the values of its inputs. Like other finite state machines, in Moore machines, the input ...
If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1. Now if the machine is in the state S 1 and receives an input of 0 (first column), the machine will transition to the state S 2. In the state diagram, the former is denoted by the arrow looping from S 1 to S 1 ...
All state machine formalisms, including UML state machines, universally assume that a state machine completes processing of each event before it can start processing the next event. This model of execution is called run to completion, or RTC. In the RTC model, the system processes events in discrete, indivisible RTC steps.
In an extended finite-state machine (EFSM) model, the transition can be expressed by an “if statement” consisting of a set of trigger conditions. If trigger conditions are all satisfied, the transition is fired, bringing the machine from the current state to the next state and performing the specified data operations .
This code describes the state machine for a very basic car radio system. It is basically an infinite loop that reads incoming events. The state machine is only 2 states: radio mode, or CD mode. The event is either a mode change from radio to cd back and forth, or a go to next (next preset for radio or next track for CD).
The door state machine example shown above is not in a more advanced stage in the "closed" state than in the "opened" state. Rather, it simply reacts differently to the open/close events. A state in a state machine is an efficient way of specifying a behavior, rather than a stage of processing.