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Polygon is an American entertainment website by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, Polygon sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles.
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Mario Artist: Polygon Studio, [e] released on August 29, 2000, is a 3D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail. It has been described as a consumer version of the professional 3D graphics suite N-World , also by Nichimen Graphics. [ 14 ]
Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...
The Swedish company Donya Labs was founded in 2006 in Linköping. Donya Labs developed Simplygon with the vision to optimize the handling of 3D graphics to allow game developers to focus on making good games.
Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.
I, Robot was the first commercially produced arcade video game rendered entirely with real-time, flat-shaded, 3D polygon graphics. Previous real-time 3D graphics were vector lines instead of rasterized polygons, one example being Atari's Tempest (1981) a " tube shooter " which Dave Theurer had also designed and programmed. [ 5 ]