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With a stretching exponent β between 0 and 1, the graph of log f versus t is characteristically stretched, hence the name of the function. The compressed exponential function (with β > 1) has less practical importance, with the notable exception of β = 2, which gives the normal distribution.
Golomb coding is a lossless data compression method using a family of data compression codes invented by Solomon W. Golomb in the 1960s. Alphabets following a geometric distribution will have a Golomb code as an optimal prefix code, [1] making Golomb coding highly suitable for situations in which the occurrence of small values in the input stream is significantly more likely than large values.
The resulting graph is a property graph, which is the underlying graph model of graph databases such as Neo4j, JanusGraph and OrientDB where data is stored in the nodes and edges as key-value pairs. In effect, code property graphs can be stored in graph databases and queried using graph query languages.
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.
Thus, a representation that compresses the storage size of a file from 10 MB to 2 MB yields a space saving of 1 - 2/10 = 0.8, often notated as a percentage, 80%. For signals of indefinite size, such as streaming audio and video, the compression ratio is defined in terms of uncompressed and compressed data rates instead of data sizes:
(Note that if k > 1, then this really is a "stretch"; if k < 1, it is technically a "compression", but we still call it a stretch. Also, if k = 1, then the transformation is an identity, i.e. it has no effect.) The matrix associated with a stretch by a factor k along the x-axis is given by: []
In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of vertices (also called nodes or points ), together with a set of unordered pairs of these ...
In computer science, iterative compression is an algorithmic technique for the design of fixed-parameter tractable algorithms, in which one element (such as a vertex of a graph) is added to the problem in each step, and a small solution for the problem prior to the addition is used to help find a small solution to the problem after the step.