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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode resembles skeleton programs, which can be compiled without errors. Flowcharts, drakon-charts and Unified Modelling Language (UML) charts can be thought of as a graphical alternative to pseudocode, but need more space on paper. Languages such as bridge the gap between pseudocode and code written in programming languages.

  3. PSeInt - Wikipedia

    en.wikipedia.org/wiki/PSeInt

    PSeInt is the abbreviation of PSeudocode Interpreter, an educational tool created in Argentina, used mainly by students to learn the basics of programming and the development of logic. It is a very popular software of its kind and is widely used in universities in Latin America and Spain. It uses pseudocode for the solution of algorithms.

  4. AC-3 algorithm - Wikipedia

    en.wikipedia.org/wiki/AC-3_algorithm

    AC-3 is expressed in pseudocode as follows: Input: A set of variables X A set of domains D(x) for each variable x in X. D(x) contains vx0, vx1... vxn, the possible values of x A set of unary constraints R1(x) on variable x that must be satisfied A set of binary constraints R2(x, y) on variables x and y that must be satisfied Output: Arc ...

  5. Non-English-based programming languages - Wikipedia

    en.wikipedia.org/wiki/Non-English-based...

    A pseudocode interpreter for Spanish, like Pascal, with a completely Spanish-based syntax. PSeInt is an abbreviation for Pseudocode Interpreter. Qriollo An impure strict functional programming language that compiles to C, Python, and JVM Bytecode, with keywords in Rioplatense Spanish, spoken in Buenos Aires. Latino

  6. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Pseudocode is similar to skeleton programming, however deviates in the fact that pseudocode is primarily an informal method of programming. [3] Dummy code is also very similar to this, where code is used simply as a placeholder, or to signify the intended existence of a method in a class or interface.

  7. Assignment (computer science) - Wikipedia

    en.wikipedia.org/wiki/Assignment_(computer_science)

    In some programming languages, an assignment statement returns a value, while in others it does not. In most expression-oriented programming languages (for example, C ), the assignment statement returns the assigned value, allowing such idioms as x = y = a , in which the assignment statement y = a returns the value of a , which is then assigned ...

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Unlike the latter however, optimisation algorithms do not necessarily require problems to be logic-solvable, giving them the potential to solve a wider range of problems. Algorithms designed for graph colouring are also known to perform well with Sudokus. [13] It is also possible to express a Sudoku as an integer linear programming problem ...

  9. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Beginners All purpose Symbolic Instruction Code – it was developed to enable more people to write programs. C – a general-purpose programming language, initially developed by Dennis Ritchie between 1969 and 1973 at AT&T Bell Labs. These languages are classified as procedural paradigm.