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1997 video game Croc: Legend of the Gobbos Developer(s) Argonaut Software Publisher(s) Fox Interactive Producer(s) Nick Clarke Stefano Zammattio John Edelson Designer(s) Nic Cusworth Programmer(s) Anthony Lloyd Lewis Gordon Composer(s) Justin Scharvona Karin Griffin Martin Gwynn Jones Series Croc Engine BRender (Windows) Platform(s) PlayStation, Sega Saturn, Windows, Nintendo Switch ...
Croc is a video game series developed by Argonaut Software and published by Fox Interactive.It consists of two main games, plus three mobile games. A third main game was proposed but cancelled as Argonaut was "going through a rough patch", [1] and an animated TV series based on the video game series was proposed by Fox Interactive but never came into fruition. [2]
On 28 August 2024, Jez San reopened Argonaut Games as a boutique publisher that would focus on re-releasing and remastering Argonaut's existing franchises alongside the publication of third-party independent titles. Its first release is a remaster of Croc: Legend of the Gobbos, [13] which had previously been teased by San the previous year. [14 ...
Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive.The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
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Croc is a 2D side-scrolling platformer in which the player controls a green crocodile named Croc who sets out on a quest to rescue the Gobbos from the evil Baron Dante. [3] The player controls Croc through a series of various short levels, each accessed through a top-down world map .
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The ensuing madness was one of the wilder and weirder stories in NFL lore — part who done it, part high-paid legal drama, part science lesson, part Rorschach test, part character assassination ...