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Frequency (usually stylized as FreQuency) is a rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2. It was the first game to be developed by Harmonix. A sequel, Amplitude, was released in 2003.
MTV Music Generator 2 is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for PlayStation 2 in 2001. Alongside its music sequencer mode, its multiplayer jam mode makes a return from its predecessor .
Music 3000 (known in North America as Funkmaster Flex's Digital Hitz Factory) is a music sequencer program and music video game developed and published by Jester Interactive exclusively for PlayStation 2. The game is a sequel to Music 2000 from 1999. It is the second rhythm game to feature Funkmaster Flex in the title after MTV Music Generator 2.
Amplitude is a 2003 rhythm video game developed by Harmonix and published by Sony Computer Entertainment for the PlayStation 2.It is the sequel to Frequency (2001).. In Amplitude the player controls a beat blaster ship across a lane of six tracks, each track representing a musical instrument and containing note gems that the player shoots at in time with the music.
[a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games. Jampack often served as a preview for the PlayStation Underground online magazine. [2]
[99] [100] They also edited a double special issue of The Soundtrack [101] and initiated a new book series for the Study in Game Sound and Music [102] in 2017. In September 2016, Tim Summers' book 'Understanding Video Game Music' was published by Cambridge University Press. [103] [104] Fritsch officially joined the group in 2016.
A PSF2 file is the PlayStation 2 equivalent of a PSF. PSF2 is internally structured as a file system, rather than PSF, which is a single PS executable. PSF's native sample rate is 44,100 Hz, while PSF2's is 48,000 Hz. Rates may vary from 8,000 Hz to 96,000 Hz.
A departure from music games, the title used the PlayStation 2 EyeToy camera peripheral to enable one's body to perform as a controller for a futuristic extreme sports game. However, the game was poorly received by critics, despite selling four times as many copies as FreQuency or Amplitude. [2]