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  2. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  3. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    Integer multiplication respects the congruence classes, that is, a ≡ a' and b ≡ b' (mod n) implies ab ≡ a'b' (mod n). This implies that the multiplication is associative, commutative, and that the class of 1 is the unique multiplicative identity. Finally, given a, the multiplicative inverse of a modulo n is an integer x satisfying ax ≡ ...

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  5. Modular arithmetic - Wikipedia

    en.wikipedia.org/wiki/Modular_arithmetic

    This integer a −1 is called a modular multiplicative inverse of a modulo m. If a ≡ b (mod m) and a −1 exists, then a −1 ≡ b −1 (mod m) (compatibility with multiplicative inverse, and, if a = b, uniqueness modulo m). If ax ≡ b (mod m) and a is coprime to m, then the solution to this linear congruence is given by x ≡ a −1 b (mod m).

  6. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠ Multiplication (often denoted by the cross symbol × , by the mid-line dot operator ⋅ , by juxtaposition, or, on computers, by an asterisk * ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  8. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  9. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Likewise, 14 is a multiple of 2, so the product should be even. Furthermore, any number which is a multiple of both 5 and 2 is necessarily a multiple of 10, and in the decimal system would end with a 0. The correct answer is 210. It is a multiple of 10, 7 (the other prime factor of 14) and 3 (the other prime factor of 15).