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[1]: 2 The Dungeon Master (DM) makes regular alignment checks, and keeps track of how the characters behave in terms of role-playing and with handling magic and combat, recording how a character is developing towards a first-level character with a character class. [3] The module includes record sheets as handouts for the DM to track PC behaviors.
A. Aces High (video game) Active Worlds; Adopt Me! AdventureQuest Worlds; Age of Conan; Age of Wushu; The Agency: Covert Ops; Ai Space; Aion (video game) Albion Online
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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
But he concluded with a strong recommendation, saying, "Play is tense, suspenseful, and exciting, since the objectives are extremely difficult, and death is swift. The importance of good luck and the distraction of the vivid dungeon setting help suppress competitive impulses, making the Dungeonquest game quite comfortable for social play." [1]
The fictional universe of the Spiral is divided into several worlds, each consisting of multiple areas. The worlds of the Spiral are islands suspended in midair within spheroid atmospheres. The first world in the game, Skull Island, is a cluster of jungle islands which serves as a pirate haven. Ships in the game sail and make port in midair.
Reverse Dungeon: Various: John D. Rateliff & Bruce R. Cordell: 2000: Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. 11376: Road to Danger: 1–3: Christopher Perkins: 1998: Low level adventures compiled from Dungeon magazine. 9560: Sea of Blood: 7–9: Bruce R. Cordell: 1997: Third part of the "Sahuagin ...