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If we did so, we'd have to include EX skills from Mega Man Zero, varible weapons systems attacks from Mega Man X, and a full chip listing from Megaman Battle Network. If we do document those attributes, they'd warrent a entire different list. This documents the weapons that stay consistant between versions and have full analytical basis.
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Any article called "List of Mega Man weapons" should contain all Mega Man weapons, don't you think? Anyways, I'd check out Wikipedia:Featured lists to get an idea for the lead section as well as general structure, etc. --Pagrashtak 06:00, 18 January 2006 (UTC) The main reason we don't include the robot master weapons is because of redundancy.
Wikipedia: WikiProject Video games/Peer review/List of Mega Man skills and attacks
There is no feeling quite like getting the Fire Flower in any Super Mario Bros game. You are superior to all your enemies if you play it right. Just don't let yourself mindlessly walk into a ...
Mega Man & Bass, known as Rockman & Forte in Japan, is well known for being the first playable appearance of Mega Man's rival, Bass. Street Fighter X Mega Man (Street Fighter X Rockman) – PC, 2012; Street Fighter X Mega Man is a project developed by Zong Hui, combining Mega Man's gameplay with characters and settings from the Street Fighter ...
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
Mega Man V is an action platformer in which the player selects stages in a non-linear fashion and acquires the weapon of each boss defeated to use as their own. Although it plays nearly identical to other games in the series, Mega Man V features a new default weapon (the powerful "Mega Arm") and introduces Tango, a new assistant character.