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  2. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    As Microsoft's first SideWinder joystick, the 3D Pro was responsible for setting the overall design as seen in all of Microsoft's future joysticks. Designed as a gaming-neutral joystick, rather than a specialized joystick for use with realistic combat flight simulators, the 3D Pro was built with a functional, but low-key geometric design.

  3. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  4. History of Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/History_of_Microsoft...

    This release also included support for the Microsoft SideWinder Pro Force Feedback joystick, which allowed the player to receive some sensory input from simulated trim forces on the aircraft controls. This was the first version to take advantage of 3D-graphic cards, through Microsoft's DirectX technology. With such combination of hardware and ...

  5. Talk:Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Talk:Microsoft_SideWinder

    The Sidewinder 3.02 software is only for the earlier joysticks and doesn't work with the Precision 2, in the end I found the original driver cd, which seems the only official way to get the driver. While searching around I ran across the driver for the Sidewinder Force Feedback Wheel .

  6. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  7. Digital Combat Simulator - Wikipedia

    en.wikipedia.org/wiki/Digital_Combat_Simulator

    Digital Combat Simulator (DCS) is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection.. Several labels are used when referring to the DCS line of simulation products: DCS World, Modules, and Campaigns.

  8. Microsoft Flight Simulator 98 - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator_98

    This release also included support for the Microsoft Sidewinder Pro Force Feedback joystick, which allowed the player to receive some sensory input from simulated trim forces on the aircraft controls. This was the first version to take advantage of 3D-graphic cards, through Microsoft's DirectX technology. With such combination of hardware and ...

  9. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The game port is a device port that was found on IBM PC compatible and other computer systems throughout the 1980s and 1990s. It was the traditional connector for joystick input, and occasionally MIDI devices, until made obsolete by USB in the late 1990s.