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The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1] Often clients and servers communicate over a computer network on
HTTP functions as a request–response protocol in the client–server model. A web browser, for example, may be the client whereas a process, named web server, running on a computer hosting one or more websites may be the server. The client submits an HTTP request message to the server.
-A 0.0.0.0 computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client ...
A web server (program installation) usually has pre-defined load limits for each combination of operating conditions, also because it is limited by OS resources and because it can handle only a limited number of concurrent client connections (usually between 2 and several tens of thousands for each active web server process, see also the C10k ...
HTTPd is a software program that usually runs in the background, as a process, and plays the role of a server in a client–server model using the HTTP and/or HTTPS network protocol(s). The process waits for the incoming client requests and for each request it answers by replying with requested information, including the sending of the ...
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In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.
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