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The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2] The press release said the game "incorporates lively music, vivid graphics and charming characters to encourage imaginative learning". [1] The game featured 16-bit color and sound. [3]
During the preschool years, children spend the majority of their time surrounded by their immediate family. Therefore, the family environment will significantly influence how a child develops during this age period. Therefore, parents play an important role concerning their child's readiness for the kindergarten classroom.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The library center also gives the child opportunities to practice reading, have immediate access to print materials for independent reading, [18] participate in read-alouds and retellings (Dodge, Colker, and Heroman, p. 371-373), and share experiences they have had with books. The library center can enhance the theme of any classroom curriculum ...
JumpStart Kindergarten (known as Jump Ahead Starting School in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.