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Microsoft partnered with Rockstar in a US$50 million deal to bring two episodic downloadable content packs to the Xbox 360: [76] Grand Theft Auto IV: The Lost and Damned on 17 February 2009, [77] and Grand Theft Auto: The Ballad of Gay Tony on 29 October 2009. [78] Dan Houser wanted the episodes to show "a different side of Liberty City". [79]
Grand Theft Auto: Double Pack [31] Rockstar Games: See GTA 3 and Vice City entries. [ref 1] Grand Theft Auto: San Andreas: Rockstar Games: Audio sometimes cuts out randomly during cutscenes, or sometimes audio lag. Vehicle explosions would cause it to flicker. Most notably the fire trucks. XO [32] [33] Grand Theft Auto: Vice City: Rockstar Games
The game was released individually for the Xbox 360 on 17 February 2009, [2] and as part of the disc-based package Grand Theft Auto: Episodes from Liberty City for PlayStation 3 and Windows on 13 April 2010. The package also includes the second Grand Theft Auto IV expansion, The Ballad of Gay Tony, and does not require the base game to be ...
In Grand Theft Auto IV: The Lost and Damned, one mission features full frontal male nudity, while in Grand Theft Auto V, one mission sees the character Trevor Philips torturing another character in several different ways, including waterboarding, pulling out teeth, and administering electrical shocks to the nipples.
The game was released individually for the Xbox 360 on 29 October 2009, [2] and for the PlayStation 3 and Windows on 13 April 2010, as part of a standalone disc-based package titled Grand Theft Auto: Episodes from Liberty City, which also contains Grand Theft Auto: The Lost and Damned and does not require the base game to be played. [3]
The Action Replay is available for many computer and gaming systems including Commodore 64, Amiga, IBM PC, Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the ...
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Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ' s release in April 2008; full development lasted approximately three years. [1] Rockstar North 's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [ 2 ]