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  2. Block by Block (program) - Wikipedia

    en.wikipedia.org/wiki/Block_by_Block_(program)

    Block by Block is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in ...

  3. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    Snap!'s blocks are divided into eight groups: Motion, Looks, Sound, Pen, Control, Sensing, Operators, and Variables. The layout of these groups in the block group selector is shown in the table below. The central area can show scripts, costumes/backdrops, or sounds associated with the selected sprite. What that area shows depends on the ...

  4. Build the Earth - Wikipedia

    en.wikipedia.org/wiki/Build_the_Earth

    Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...

  5. Programming game - Wikipedia

    en.wikipedia.org/wiki/Programming_game

    Open world games that feature the ability for players to construct environments from an array of building blocks have often been used by more advanced players to construct logic circuits and more advanced programs from the fundamental blocks. Minecraft is one such example, as while the game provides a limited set of blocks that mimic switches ...

  6. Reactive Blocks - Wikipedia

    en.wikipedia.org/wiki/Reactive_Blocks

    The core technology originated from research at the Norwegian University of Science and Technology and the Institute for Telematics. [2] Reactive Blocks is a visual model-driven development environment supporting formal model analysis, automated code generation, hierarchical modelling, and an extensive library of ready-to-use components for the Java platform.

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  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Engine building is a mechanism that involves building and optimizing a system to create a flow of resources. [ 42 ] : 311–313 SimCity is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity ...

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering techniques. Instead it uses polygon rendering to display each voxel as a cubic "block". [18] Moonglow Bay is a fishing role-playing video game, released in 2021 and developed by Bunnyhug, using voxel art style.