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CLIP has been used in various domains beyond its original purpose: Image Featurizer: CLIP's image encoder can be adapted as a pre-trained image featurizer. This can then be fed into other AI models. [1] Text-to-Image Generation: Models like Stable Diffusion use CLIP's text encoder to transform text prompts into embeddings for image generation. [3]
Claude is a family of large language models developed by Anthropic. [1] [2] The first model was released in March 2023.The Claude 3 family, released in March 2024, consists of three models: Haiku optimized for speed, Sonnet balancing capabilities and performance, and Opus designed for complex reasoning tasks.
OPUS is an open-source software package under the GNU General Public License used for creating Open Access repositories that are compliant with the Open Archives Initiative Protocol for Metadata Harvesting. It provides tools for creating collections of digital resources, as well as for their storage and dissemination.
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CLIPS (C Language Integrated Production System) is a public-domain software tool for building expert systems.The syntax and name were inspired by Charles Forgy's OPS5.The first versions of CLIPS were developed starting in 1985 at the NASA Johnson Space Center (as an alternative for existing system ART*Inference) until 1996, when the development group's responsibilities ceased to focus on ...
The Riemann hypothesis catastrophe thought experiment provides one example of instrumental convergence. Marvin Minsky, the co-founder of MIT's AI laboratory, suggested that an artificial intelligence designed to solve the Riemann hypothesis might decide to take over all of Earth's resources to build supercomputers to help achieve its goal. [2]
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.