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The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
Player's Guide may refer to: Strategy guide; Nintendo Player's Guide; Tabletop role playing game sourcebooks. Player's Guide to Eberron; Player's Guide to Faerûn;
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
Once you find the brick, go towards your right 2 times. On the first right you will pass the scene in which you saw the door. In the next scene you will come across a window.
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Arriving in the Feywild, Keyleth picks a flower, alerting Nahla, the Nymph from Grog's past. She gives some advice for how to survive in the Feywild in exchange for the Raven Queen book from Vex. The group trek through the forest and open grass field, before discovering a Satyr named Garmelie, who has been trailing them.
"The 304-page campaign guide takes players to a continent rife with conflict and magic" and details the four distinct regions of Wildemount in the world of Exandria. [5] It also includes a starter adventure for each of the four regions (each designed to take characters from levels 1–3).