When.com Web Search

  1. Ads

    related to: kids matching numbers game worksheets

Search results

  1. Results From The WOW.Com Content Network
  2. Nerdle - Wikipedia

    en.wikipedia.org/wiki/Nerdle

    Nerdle is a web-based number game created and developed by London-based [1] data scientist Richard Mann [2] [3] [1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-digit/symbol calculation, with feedback given for each guess in the form of colored tiles indicating when the chosen ...

  3. Number Munchers - Wikipedia

    en.wikipedia.org/wiki/Number_Munchers

    Number Munchers is an educational video game and a spin-off of Word Munchers. It was released by MECC for Apple II in 1986, then MS-DOS and Mac in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail .

  4. Munchers - Wikipedia

    en.wikipedia.org/wiki/Munchers

    Munchers is a series of educational video games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. The series was popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers.

  5. Numbers game - Wikipedia

    en.wikipedia.org/wiki/Numbers_game

    The numbers game, also known as the numbers racket, the Italian lottery, Mafia lottery, or the daily number, is a form of illegal gambling or illegal lottery played mostly in poor and working-class neighborhoods in the United States, wherein a bettor attempts to pick three digits to match those that will be randomly drawn the following day.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.