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Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.
Microsoft has explored cross-platform play between their Xbox consoles and players on Windows machines uses services under its purview. Microsoft developed the Games for Windows – Live interface in part to work with the Xbox Live services so that cross-platform play could be released, with the first such title released being Shadowrun (2007). [7]
Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2, there have been some online video games that support cross-play. Listed here is an incomplete list of games that support cross ...
DJMax Respect is a rhythm game developed by Rocky Studio and Neowiz MUCA and published by Neowiz Games. It is the latest installment in the DJMax series. [1] It was released for the PlayStation 4 in 2017, for Microsoft Windows in 2020, and Xbox One and Xbox Series X|S in 2022 as part of ID@Xbox. [2]
Along with these enhancements, certain titles on the Xbox Series X/S benefit from exclusive features: Auto HDR — Many titles do not support native HDR, but rather Auto HDR, an automatic form of HDR. FPS Boost — Some titles support increased frame rates of up to 60 frames per second and 120 frames per second.
Cross-buy is a feature of some digital distribution systems available across multiple device platforms, where users who purchase a license to a specific piece of software are able to use the versions of the software for different device classes at no additional charge.
The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4.006 TFLOPS, compared to 12.155 TFLOPS of the Series X.
All Xbox Live enabled games on Windows 10 are made available on the Windows Store. In order to be released on Windows 10 as an Xbox Live enabled game, the developer needs to be a member of ID@Xbox. Xbox Live enabled titles will be identifiable in the marketplace by a green banner running across the top of the game page icon that reads "Xbox Live".