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  2. Floating-point error mitigation - Wikipedia

    en.wikipedia.org/wiki/Floating-point_error...

    Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.

  3. Pentium FDIV bug - Wikipedia

    en.wikipedia.org/wiki/Pentium_FDIV_bug

    Missing values in a lookup table used by the FPU's floating-point division algorithm led to calculations acquiring small errors. While these errors would in most use-cases only occur rarely and result in small deviations from the correct output values, in certain circumstances the errors can occur frequently and lead to more significant deviations.

  4. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    While the real numbers are infinite and continuous, a floating-point number system is finite and discrete. Thus, representation error, which leads to roundoff error, occurs under the floating-point number system.

  5. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  6. Guard digit - Wikipedia

    en.wikipedia.org/wiki/Guard_digit

    Shifting the second operand into position, as , gives it a fourth digit after the binary point. This creates the need to add an extra digit to the first operand—a guard digit—putting the subtraction into the form 2 1 × 0.1000 2 − 2 1 × 0.0111 2 {\displaystyle 2^{1}\times 0.1000_{2}-2^{1}\times 0.0111_{2}} .

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

  8. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.

  9. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.