When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th Edition, the skills are more tightly tied to the ability scores, with each skill being seen as an area of specialization within the ability. Any skill check may be attempted by any character, but only characters that have proficiency in the specific skill area apply their proficiency bonus (a flat bonus tied to character level) to those ...

  3. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    This speed is the asymptotic limiting value of the speed, and the forces acting on the body balance each other more and more closely as the terminal speed is approached. In this example, a speed of 50.0% of terminal speed is reached after only about 3 seconds, while it takes 8 seconds to reach 90%, 15 seconds to reach 99%, and so on.

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...

  5. Non-standard RAID levels - Wikipedia

    en.wikipedia.org/wiki/Non-standard_RAID_levels

    RAID 5E, RAID 5EE, and RAID 6E (with the added E standing for Enhanced) generally refer to variants of RAID 5 or 6 with an integrated hot-spare drive, where the spare drive is an active part of the block rotation scheme. This spreads I/O across all drives, including the spare, thus reducing the load on each drive, increasing performance.

  6. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    For astronomical bodies other than Earth, and for short distances of fall at other than "ground" level, g in the above equations may be replaced by (+) where G is the gravitational constant, M is the mass of the astronomical body, m is the mass of the falling body, and r is the radius from the falling object to the center of the astronomical body.

  7. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    Speed is the magnitude of velocity (a vector), which indicates additionally the direction of motion. Speed has the dimensions of distance divided by time. The SI unit of speed is the metre per second (m/s), but the most common unit of speed in everyday usage is the kilometre per hour (km/h) or, in the US and the UK, miles per hour (mph).

  8. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height = ⁡ / with respect to , that is = ⁡ ⁡ / which is zero when = / =. So the maximum height H m a x = v 2 2 g {\displaystyle H_{\mathrm {max} }={v^{2} \over 2g}} is obtained when the projectile is fired straight up.

  9. Equivalent airspeed - Wikipedia

    en.wikipedia.org/wiki/Equivalent_airspeed

    where a 0 is 1,225 km/h (661.45 kn) (the standard speed of sound at 15 °C), M is the Mach number, P is static pressure, and P 0 is standard sea level pressure (1013.25 hPa). Combining the above with the expression for Mach number gives EAS as a function of impact pressure and static pressure (valid for subsonic flow):