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  2. Speech synthesis - Wikipedia

    en.wikipedia.org/wiki/Speech_synthesis

    Text-to-speech is also used in second language acquisition. Voki, for instance, is an educational tool created by Oddcast that allows users to create their own talking avatar, using different accents. They can be emailed, embedded on websites or shared on social media.

  3. AI can allow us to 'talk' to the dead, but is that healthy? - AOL

    www.aol.com/news/ai-allow-us-talk-dead-204447998...

    A handful of new startups are taking advantage of AI’s ability to mimic language, voice and movements in order to “resurrect” the dead in the form of a digital avatar.

  4. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Some services, such as Skype (through some external plugins) allow users to use talking avatars during video calls, replacing the image from the user's camera with an animated, talking avatar. [45] Through the use of facial motion capture and a webcam , an avatar can be configured to mimic the motions and expressions of the user.

  5. Neuro-sama - Wikipedia

    en.wikipedia.org/wiki/Neuro-sama

    Neuro-sama is an artificial intelligence VTuber and chatbot that livestreams on her creator's Twitch channel "vedal987". Her speech and personality are powered by an artificial intelligence (AI) system which utilizes a large language model, allowing her to communicate with viewers in the stream's chat.

  6. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Creating avatars and worlds is an involved process using external tools; they are uploaded by users of a Unity software development kit released alongside VRChat. [ 5 ] [ 4 ] Avatars are capable of mimicking head and hand motion along with supporting lip syncing , eye tracking , blinking, and other features.

  7. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers and owned by the San Francisco -based firm Linden Lab , it launched on June 23, 2003 and saw rapid growth for some ...