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An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file.
Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...
Object files produced by LTO contain a compiler-specific intermediate representation (IR) that is interpreted at link-time. To make sure this plays well with static libraries, newer GNU linkers have a "linker plugin" interface that allows the compiler to convert the object files into a machine code form when needed. This plugin also helps drive ...
The compiler may start the compiled code at an arbitrary location, often location 1 as shown. Location 13 contains the machine code for the jump instruction to statement ST in location 5. (C) If SUBR is later linked with other code it may be stored at a location other than 1. In this example the linker places it at location 120.
The first implemented compiler was written by Grace Hopper, who also coined the term "compiler", [6] [7] referring to her A-0 system which functioned as a loader or linker, not the modern notion of a compiler. The first Autocode and compiler in the modern sense were developed by Alick Glennie in 1952 at the University of Manchester for the Mark ...
The design and/or choice of an object file format is a key part of overall system design. It affects the performance of the linker and thus programmer turnaround while a program is being developed. If the format is used for executables, the design also affects the time programs take to begin running, and thus the responsiveness for users.
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at "run time"), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine ...
Linker (computing), a computer program that takes one or more object files generated by a compiler or generated by an assembler and links them with libraries, generating an executable program or shared library GNU linker, the classic GNU Project's implementation of the Unix linker command ld