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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Appears as a boss in Zombie Scenario Season 2, and as playable class in Zombie Giant. Dota 2 Auroth (the Winter Wyvern), Davion (the Dragon Knight), Jakiro (the Twin Head Dragon), Puck (the Faerie Dragon), Viper (the Netherdrake)
Terraria: A bright-green metal found deep beneath the jungle, implied to be the toughest ore that can be mined from the ground (topped only by Luminite, a material dropped by the final boss). True to its name, Chlorophyte has plant-themed properties, and can be used to craft armor and weapons that harness the powers of plants.
The Dead Effect series is a horror, first-person shooter, RPG, zombie game developed and published by BadFly Interactive a.s. The second release features a co-operative Multiplayer and PvP Multi-player. the player has to battle with zombies, soldiers, bosses and cyberdogs to gain points and cash for buying and upgrading weapons, armour, etc.
A dungeon-crawler role-playing game that draws heavily on the Cthulhu Mythos. The optional final boss, the Abyssal God, bears a heavy resemblance to Cthulhu, and its minions are known as the Deep Ones. Fate/Grand Order: Delight Works: 2015 A role-playing mobile game that features characters influenced by the Mythos.
One of the bosses in Mega Man X6, Blaze Heatnix, takes his design from the Phoenix (albeit with humanoid arms as well as wings). In Terraria's Calamity mod, Yharon, Dragon of Rebirth (Also known as Yharon, Resplendent Phoenix), is the current penultimate boss of the mod, intended to be fought before Draedon's Exo Mechs and Supreme Witch Calamitas.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.